World’s Fair 1893 is a area control, set collection board game, designed by J. Alex Kevern and published by Renegade Game Studios and Foxtrot Games. In World’s Fair 1893, players act as organizers of the fair, who are trying to gain favor with influential figures by sending out their supporters to find the best exhibits to put on display at the World’s Fair. World’s Fair 1893 supports 2-4 players and takes about 40 minutes to play.
The gameplay of World’s Fair is quite simple. On your turn, you place a supporter on one of the five game areas. If you have any influential figures from your previous turn, play those cards now. Then, you take all the cards that were in the area where you placed your supporter. The areas can hold either 3-4 maximum cards. There are three different types of cards: Influential figures, Midway Tickets, and Main Exhibit cards. Influential figures allow you to add or move supporters to different areas, which can help gain dominance in one area. Midway Tickets are one point each at a scoring round, and move along the round track. Main exhibit cards are how you obtain exhibit approval tokens, which will be points at the end of the game.
World’s Fair has both area control and set collection mechanics within the game. During one of three scoring rounds in the game, players will look at the game areas and find out which player has the most supporters in that area. That player then gets points for being 1st as well as the ability to turn in up to three exhibit cards of that area color for tokens. These tokens are then counted as points at the end of the game. If a player is 2nd in an area, they can turn in one exhibit card and may get points, depending on the player count.
World’s Fair is very interesting because you must consider the cards you collect with also being 1st or 2nd in an area. You may have several exhibit cards, but if you don’t have any way to turn them in, they are useless at the end of the game. Gaining dominance in areas in very important, especially because you need to collect unique sets of tokens. There are other ways to gain points, such as having the most midway tickets during a scoring round.
I love how easy it is to learn World’s Fair, with also having very interesting choices each turn. Do you try and get dominance in an area, or focus on getting the cards you need to make a unique set? These decisions are not often AP inducing, and the turn go fairly quick. The art and components of World’s Fair are very high quality. I love the detail in history on each card. It was very enjoyable learning so much about the World’s Fair while I played.
World’s Fair 1893 is a great gateway game to set collection and area control. It does not feel too cutthroat, and has a very good game pace. I would recommend it to any gamer who likes these mechanics and appreciate the art and history of this beautiful game.
2P Experience: 70
- Shorter gameplay, less rounds.
- Easier to predict who will be in 1st for each area
- More cutthroat as any positive decision is mostly negative for the opponent
- Still fun to play, but more predictable
4P Experience: 80
- Longer gameplay, more interactive
- Harder to predict who will be in 1st/2nd during scoring round
- Very fun, like it most at 4 player because of the interaction and excitement.